A childhood project licensed to land on the world's largest PC gaming storefront.
In February of 2015, I began working on a game called Draxel, which revolves around the player's quest to defeat a mighty dragon. I managed, and continue to manage, all aspects of the project, including its thousands upon thousands of lines of code, graphics, sound effects, story, gameplay designs, and testing.
In April of 2016, I launched a campaign through the now-defunct Steam Greenlight program, a community driven site who approves game entries to be posted on the Steam gaming storefront. While my initial push that month was unsucessful, Draxel was officially greenlit by the Steam community on June 7th, 2017.
The project is currently in a development hiatus until further notice. As of December 2018, a new website for the project was launched, which can still be reached.